*sorry for edit, I had some double words, done editing tablet sucks*
Yes, your video is a glitch, and no I'm not going to "hackusate" that. The disconnect between us is very clear to me but not you, and your video shows perfectly what I was talking about.
A glitch is when sound + video are NOT "aligned". They are "off".
In your video, you NEVER fired a ninth zuni. Each and every "ninth" on you're claiming you fired, you didn't. Either you had a sound go off, but no zuni, or you had a zuni go off with no sound. You can clearly see your "glitch" rockets being taken OUT of the game because it's a glitch. The game is PROGRAMMED to remove rounds that are NOT "real". You've never died AS you're firing an RPG and your rocket disappears? That is because either the client or the server REMOVED the round because you were "dead" when you fired it, and dead players cannot fire things.
The only way you "know", down in your bones, it's a 100% bonified zuni is when you get sound + zuni, and as a bonus, the zuni does NOT disappear. When the zuni (or ANY round for that matter) is "in-line" with the sound it's not a "glitch".
Sound + animation together = 100% legit fired round. You had eight every time, you did not have a single ninth (9) sound + zuni at all. Guess who did. Now that you know what LEGIT looks like, look at the person you passed. He had sound + zuni MATCHING when ALL nine of their zuni's fire, and the nine you count, stayed IN the game! They were NOT "taken out" as a glitch would.
If that's not a wake up call for you man...IDK what is.
Glitches are 100% identifiable when you understand game coding.
Proof:
Your video, at the 0:39 second mark, you hear three rockets being fired,
yes a glitch, but where is this third rocket that stays IN-game? Slow
your own video down at 0:39 and watch the rockets. Only two STAY in the
game when you hear three being fired.
The client isn't
stupid...or the server, I don't know what server code looks like so it
could be the server removing the rocket for you.
Now watch this video at the 0:56 mark and do what I just did for your video https://youtu.be/xaM1VGAequA?t=56.
Slow it down to 0.25 and watch EVERY rocket fly OFF into the distance.
Not one is taken out of play, NOT ONE. Refer back to your video, your
GLITCH rocket was taken out of play within a METER of leaving your tube,
it was taken out of play so soon you do NOT even see the rocket engine
burn.
Understand yet? There is an obvious difference between a
glitch, which you shown how the game TAKES OUT phony rounds, and how the
game handles justified rocket (they stay IN the game).