gravedigger

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Joined BF4DB: May 30, 2017
Last Online: 7 years ago

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Bullets and Damage 7 years ago


Hi

Based on the damage stat for a weapon, and inversing that to 'successful hits / kill' what is acceptable?

I have done a study of our local players and also champions world wide and just general good players. 

So for example, on the AEK-971 the default bullets-to-kill is 5 (without headshot, or taking into consideration assist kills). In fact I have repeated this test for AEK, M416, and ACE 23, as well as SCAR-H, and numerous other rifles.

A few players list at the top for every rifle and beats the default bullets-to-kill. This remains consistent. What is interesting is we have known hacker in our community. He generally goes at 40% to 60% headshots, and is banned on your site, though for some reason continues playing. But he is good for comparison.

So consistently we have a few players (apparently legit, playing in our top league) that is at the top of these lists, and matches the hacker in most cases on bullets-to-kill, but they have < 20% headshot ratio, so there is a difference. The hacker apparently uses damage mods and aimbot, he turns them on an off, sometimes at the same time.

So these few players are at the top with this hacker, and beats out all of the world best players, who interestingly always have a bullets-to-kill of at least 5 (except for scar-h which has smaller bullets-to-kill).

When can one begin to think these people use damage modifiers? And is there someone I can discuss these stats with in more detail?


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